Games Engineering Group
Headed by Prof. Dr. Sebastian von Mammen.
Who we are
The Games Engineering (GE) group is part of the Chair of Human-Computer Interaction (HCI) at the Department of Computer Science at the Faculty of Mathematics and Computer Science at the Julius-Maximilians University, Würzburg. The group was founded in late 2016, with the start of the Games Engineering, B.Sc. program.
Teaching
We are mainly responsible for the Game Labs in the Games Engineering, B.Sc. and the Game Research Labs in the Computer Science, M.Sc. program, varying elective courses in the field of Games Engineering, as well as other recurring mandatory courses such as Asset Development or the seminar Current Trends in Games Engineering. We also provide opportunities for scientific internships, project works as well as Bachelor and Master theses.
Research
We strive to improve the interplay of users, models and algorithms from a technological perspective. In particular, our research focusses on optimising interactive models and knowledge flow to provide relevant and maximally beneficial, n-dimensional user experiences.
Our concrete research interests in the context of interactive systems include:
- Procedural model generation, e.g. of 3D structures
- Complex system models, e.g. of biological systems
- Surrogate models, e.g. to reduce computational costs
- Retroduction, e.g. to guide model investigations
- Ontological models, e.g. to drive educational experiences
- Human-like AI models, e.g. to understand and adapt the usage of interactive systems
People
Student Workers and Interns
Former Colleagues
- Andreas Knote
- Tobias Lengfeld