Games Engineering Programs

Games Engineering Student Presentations

GameLab I Games

  Title Students Room
29 Corruption Alexander Drexelius, Jonas Häfner Z8 / E37
30 Cloudy Days Cem Özdemir, Jakob Seitz Z8 / E37
31 Skyland Arena Philipp Krüger, Tobias Lengfeld Z8 / E37
32 Delighted Sebastian Scheibler Z8 / E37
33 Shadow Shifter Valentin Esser Z8 / E37
34 Galactic Gravity Gunner Tobias Cutik, Leon Geier Z8 / E37
35 WaveWarrior Julian Gröh Z8 / E37
36 Divine Body Elisabeth Sperling, David Raug Z8 / E37
45 Riot Cat Cyrill Bader Z8 / E36
46 Drippin Benedikt Walter, Julian Müller Z8 / E36
47 Crazy Slide Maurice Langer Z8 / E36
48 DungeonBreakout VR Maximilian Dittmar, Fabian Maier Z8 / E36
49 Chemistry Catastrophe Cedrig Sommerig, Justus Maurer Z8 / E36
10 Animal Squad Attack VR Patrick Gehrsitz, Z8 / E25
11 throwable A.N.T.s Linus Wamser Z8 / E25



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GameLab II Game Engine Plugins

  Title Students Room
37 Real-Time Gases Alexander Ross, Manuel Schildknecht Z8 / E37
38 UniGOAP Maximilian Amler, Daniel Götz Z8 / E37
39 Rivers Tobias Brandner, Simon Keller Z8 / E37
10 GoCarGo Lea Kohl M2 / A002
11 S.L.I.C.K. Stat Link Creation Kit Niels Günther, Hartmann M2 / A002
12 Cavescapes Florian Gresser, Marc Mußmann M2 / A002
14 SimMeteo Sarah Hofmann, Daniel Lermann M2 / A002



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GameLab III Game Engines and Bachelor Theses

  Title Student Room
14 Mimir Engine Tobias Horn M2 / A002
15 Boardgame Engine
N.N. (BA)
Lukas Pohli M2 / A002
16 Strange Engine David Schantz M2 / A002
17 AI Engine (GL3)
XCS-Framework für Human-in-the-Loop Multiagentensysteme (BA)
Andreas Schmidt M2 / A002
18 PixelEngine Stephan Wetzel M2 / A002
19 MotionEngine (GL3)
N.N. (BA)
Samuel Truman M2 / A002



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