Games Engineering Bachelor Program

Merging Worlds

Type
GE GameLab II
Created by
Julian Gröh, Linus Wamser

Live Presentation

Friday 24th of July 2020:

Poster and Trailer

Description

Merging Worlds is an Unreal Engine 4 plugin that makes it possible to merge multiple heightmaps to one landscape with consistent topography. It merges these terrains seamlessly to make the landscape look natural. The resulting heightmap can be exported as an image or directly as a landscape in the Unreal Engine.


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