Games Engineering Programs

A user-centred approach to developing a persuasion concept for more sustainable food choices

Type
HCI Project
Created by
Tamara Fernando

Description

I used the contextual design framework to develop a deep understanding of what is keeping people from making more sustainable food choices. With the insight gained I then designed a persuasive technology specifically aimed at making people’s grocery shopping easier as well as nudging them towards choosing the most sustainable food item alternatives.


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