Games Engineering Programs

Boss’n Run - a movement flow analysis

Games Engineering
Created by
Tobias Brandner, Simon Keller, Marc Mussmann


In this project, 3 Game Research Labs were combined to procedurally generate game levels, analyze various motion parameters, and explore game flow. To round up the last GRL, the game state is handled in such a way that the game flow is supported and the player is not disturbed.

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