Einfluss von VR und emotionaler Similarität auf empfundene emotionale Intensität und Lernprozesse
Description
This thesis will investigate the effect that VR simulations and the presence of virtual agents have on the emotions of the player, especially the emotional intensity. Test persons will play with slot machines in VR and desktop applications and the emotional reaction to the win/lose should be manipulated by the degree of presence and the reactions of other people in this environment.