Games Engineering Programs

Exposée: Generation and adaption of quest-based virtual environments

Type
Games Engineering
Created by
Sebastian Scheibler

Description

Procedural Generation of worlds, levels or other virtual environments has been of great significance in the game development process for a long time. With recent breakthroughs in Machine Learning, Artificial Intelligence and specifically Large Language Models (LLMs) procedurally generating environments depending on their output uncovers a lot of new possibilities.

By defining a quest definition for this use case and processing a quest description through OpenAI’s GPT-4 model, this presentation aims to showcase a concept for generating environments in the Unity Engine, that are cohesive to the input in regards to terrain, locations and tasks, susceptible to quest outcomes and adaptable to them.


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