Games Engineering Programs

Sculpting with Swarm Grammars: Engineering a Professional Creative Tool for Blender

Games Engineering
Created by
Linus Wamser


The swarm grammar model represents an agent driven and evolving swarm simulation. Previous research showed, that it is possible to use these swarm grammars to generate organic structures like trees or even entire environments.

The goal of this thesis is to develop a blender plugin, that uses this swarm simulation approach for mesh generation and sculpting.

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