Games Engineering Programs

Generic Graph Data Debugger

GE GameLab II
Created by
Jan von Pichowski

Poster and Trailer


Every game has graphs. Graphs could be explicitly defined like scene graphs or implicitly like the execution graph in your script engine.

We present the Generic Graph Data Debugger that helps you to debug these kinds of graphs in Unity.

It was developed for our stakeholders from the construction industries but could be applied to every game.

Key features are graph rendering, automatic layouting, and a client library that can be shipped with the game to debug production builds remotly.

The focus of this library is a clean, well-thought-out API that enables you to kickstart your graph debugging without investing further time in learning a complex tool.

Legal Information