Games Engineering Programs

PCG for Snake: Dungeon Generation

GE GameLab II
Created by
Roman Bornschier, Miklas Neely

Poster and Trailer


The goal of this project was to create a Dungeon Generator in the Unity Engine that can procedurally create 2d levels by combining rooms that the user provides.
The generator supports the creation of levels that require a specific room to be entered before being able to progress later (Dungeons with Keys and Locks).

This project was specifically made for use with another PCG project this semester by Elias Goebel and Jonas Ludwig. Both projects together are to be used in the creation of procedurally generated levels for a version of the video game “Snake”

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