Games Engineering Programs

Procedural Level Generation (for Snake)

GE GameLab II
Created by
Jonas Ludwig, Elias Goebel

Poster and Trailer


The project is about procedural level generation, with the focus on a snake game. The user is able to draw a polygon shape that is later becoming the playground. Additionally, the user is able to add prefab objects that will be spawned in a custom, user configured, setting. A constraint satisfaction problem solver is reviewing if the spawn options are possible in the given playground. If so, the objects are getting spawned and the user is able to play snake.

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