Games Engineering Programs

Reproduce, Optimize, Expand: Revisiting a multi-session behavioral biometric dataset for user identification in VR

HCI Master Thesis
Created by
Henrik Steinmetz


Previous work in the domain of user identification in VR mostly rely on means of machine learning. The Goal of this work is to raise attention for the implications of flaws in machine learning methodology through an exemplary replication attempt, to provide means to avoid such issues, and to demonstrate a more robust methodology.

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