Games Engineering Group
Headed by Prof. Dr. Sebastian von Mammen.
Who we are
The Games Engineering (GE) Group is part of the Chair of Human-Computer Interaction (HCI) at the Department of Computer Science at the Faculty of Mathematics and Computer Science at the Julius-Maximilians University, Würzburg. The GE Group was founded with the start of the Games Engineering, B.Sc. program that started in Winter 2016/17. With an increasing number of accepted students and pursuit of several research projects, the GE Group has been growing over the years.
Teaching
We are mainly responsible for the Game Labs in the Games Engineering, B.Sc. and the Game Research Labs in the Computer Science, M.Sc. program, varying elective courses in the field of Games Engineering, as well as other recurring mandatory courses such as Asset Development or the seminar Current Trends in Games Engineering. We also provide scientific internships that introduce to the vast field of work as an academic.
Research
Our research agenda is rather broad aiming at the amalgamation of virtuality and reality. Accordingly, we are trying to push the boundaries in terms of modelling, simulation and optimisation as well as with respect to interfacing with digital contents at all stages of the design and development life cycles. Scientific domains that we are actively contributing to include:
- Virtual World Design, especially focussing on Procedural Content Generation and Content Creation Platforms
- Virtual Reality, e.g. Navigation, Cyber Sickness, User Supervision
- Serious Games, considering various training and learning domains
- Artificial Life, e.g. biological models and simulations at the intercellular level, Self-Organising and Bio-Hybrid Systems
- Artificial Intelligence, e.g. innovating Swarm Intelligence for constructive processes and application of Evolutionary Computing and Classifier Systems
Theses
The GE Group offers a variety of project and theses topics to Bachelor and Master students. Topics are published at the topics board of the Chair for Human-Computer Interaction. Consider these descriptions as starting points for your investigations. The best work is achieved from passionate talent. So don’t hesitate to propose ideas yourselves. Read up everything to get you started in your thesis work here: How to Write a Scientific Thesis.
People
Student Workers and Interns






Former Colleagues
- Andreas Knote, M.Sc.