Games Engineering Programs

Games Engineering Group

Headed by Prof. Dr. Sebastian von Mammen.

Who we are

The Games Engineering (GE) group is part of the Chair of Human-Computer Interaction (HCI) at the Department of Computer Science at the Faculty of Mathematics and Computer Science at the Julius-Maximilians University, Würzburg. The group was founded in late 2016, with the start of the Games Engineering, B.Sc. program.


We are mainly responsible for the Game Labs in the Games Engineering, B.Sc. and the Game Research Labs in the Computer Science, M.Sc. program, varying elective courses in the field of Games Engineering, as well as other recurring mandatory courses such as Asset Development or the seminar Current Trends in Games Engineering. We also provide opportunities for scientific internships, project works as well as Bachelor and Master theses.


We strive to improve the interplay of users, models and algorithms from a technological perspective. In particular, our research focusses on optimising interactive models and knowledge flow to provide relevant and maximally beneficial, n-dimensional user experiences.

Our concrete research interests in the context of interactive systems include:


Prof. Dr. Sebastian von Mammen
Head of Group Games Engineering
Anne Vetter
Research Associate
Yaozhong Zhang
Research Associate
Tobias Buhl
Research Associate

Student Workers and Interns

Tobias Brandner
Student worker
Quirin Maier
Student worker
Annika Meeß
Student worker
Pirmin Pfeifer
Student worker
Jan-Erik Theiss
Student worker
Henrik Tietjens
Student worker

Former Colleagues

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