Games Engineering Programs


Games Engineering
Created by
Daniel Eckmann, Theresa Treimer

Poster and Trailer


infiniWave can generate an environment based on 3 dimensional tiles using the wave function collapse algorithm. You can generate arbitrarily large worlds of (almost) any shape thanks to our chunk system, which divides the world into rectangular cuboids.

Environments can be generated at runtime or offline. The generated chunks are saved to disk and are dynamically loaded again, if the designated player object is in range.

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