Games Engineering Programs


GE GameLab III
Created by
Jakob Seitz

Poster and Trailer


The engine is able to handle rendering and the physics of complex 3D models or 2D sprites. Some other features are a sound system, an input system that can process on-screen buttons or any keyboard or mouse input, text rendering, shadow rendering, model loading and skybox rendering. One system that makes my engine unique is the swarm system, which provides an easy way to create boid-like swarms.

The engine is based on a game called Rolling Avalanche. In this game, you control a large number of snowballs at the same time. The goal is to collect as many penguins as possible and complete the level as quickly as possible without losing too many snowballs.

Legal Information