Games Engineering Bachelor Program

Time Skip Engine

Type
GE GameLab III
Created by
Julian Müller

Poster and Trailer

Description

A game engine for developing idle incremental games and simple simulation games with a time-skip mechanic.
The time-skip mechanic allows the player to jump into the future to avoid boring sections of gameplay but still earn the resources that she would get by playing for this amount of time.

Using this engine I developed two games. Firstly, a simple idle game where you study to learn exponentially more knowledge.
Secondly, a simulation game where you care for your frogs by giving them food, helping them mate and protecting them from predators. Time-skip in this second game can also have negative consequences because the storks may eat all your frogs while you’re away.


Legal Information