Games Engineering Programs

Visualization of Raytracing (RayVis)

Games Engineering
Created by
Pirmin Pfeifer


Raytracing is rapidly gaining popularity in game development. When debugging ray tracing algorithms, one question to be looked at is which parts of the scene are traversed by how many rays? The goal of this thesis is to create different interactive visualizations that can be used to answer this question. The considered visualization approaches are point cloud density and volume density.

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